> For the complete documentation index, see [llms.txt](https://docs.8xr.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.8xr.io/features/spawn-point.md).

# Spawn Point

On our platform, the player by default spawns at the point 0 0 0. Because of this, we have to adjust the whole scene to this position. Spawn Point allows defining where the player will spawn!

Let's add one spawn point to our scene.

<figure><img src="/files/Ly6sFKY6fZa401FdYUl1" alt=""><figcaption><p>Spawn Point creation</p></figcaption></figure>

And place it where we want to. Also, you can set the rotation Y parameter to define the direction where the player will look at. In our example, we will place it near the fountain and will look at it.

<figure><img src="/files/wXXLMUKJCMNeNkYu7jRW" alt=""><figcaption><p>Place the Spawn Point</p></figcaption></figure>

Now you can launch the scene and check it!

<figure><img src="/files/azV06MLDtoQlfuXsHknE" alt=""><figcaption><p>Player spawns where we defined</p></figcaption></figure>

There is another problem that a Spawn Point solves. If many users will visit your scene at the same time they all will spawn at the same place. To solve it you can place many spawn points on the scene.

<figure><img src="/files/CXObypILQnitQ3a2AUKq" alt=""><figcaption><p>Place many Spawn Points</p></figcaption></figure>

In this case, the player will spawn at one of the Spawn Points randomly.


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